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I was pondering art and life as usual and this topic came to mind that I felt was worth writing about. As a freelancer, especially just starting out, don't limit the quality of your work based on what you're being paid. Entry level rates are terrible, we're all trying to fix that, but in the meantime you have to play the game if you want to have a career in the arts.
To escape the sticky swamp of entry level jobs, you need to produce better work and market that work, which will never happen if you're always taking shortcuts to get your work done faster because, "They're only paying me X, it's not worth spending more than X hours on."
To grow your career, you need to create artwork that's worth more than what you're being paid, for three reasons:
1. If you do that for long enough, your existing clients will pay you more because they want to keep you.
2. If your existing clients can't pay you more, your increased work quality will attract (with the help of your proactive marketing) better quality clients who *will* pay you more.
3. Painting bad art for bad rates is demoralizing as hell. Creating work you know is below what you're capable of is a great way to kill your passion in a matter of months. If you can't increase your quality because of living expenses, look for ways to reduce those expenses or find other work while you develop your best possible portfolio.
Obviously we all need to make enough money to live, and sometimes rush jobs are inevitable because the rent is due and there's nothing wrong with that. But be wary that you don't get stuck in a rut because your clients pay bad and you haven't made anything you're proud of in two years.
That happened to me, it probably happens to all of us at some point, and the best way out is to make better art. Study more, do more ideation, spend more time on it, use more reference, take fewer shortcuts. Whatever it takes, make the time to create the best art you possibly can.
To escape the sticky swamp of entry level jobs, you need to produce better work and market that work, which will never happen if you're always taking shortcuts to get your work done faster because, "They're only paying me X, it's not worth spending more than X hours on."
To grow your career, you need to create artwork that's worth more than what you're being paid, for three reasons:
1. If you do that for long enough, your existing clients will pay you more because they want to keep you.
2. If your existing clients can't pay you more, your increased work quality will attract (with the help of your proactive marketing) better quality clients who *will* pay you more.
3. Painting bad art for bad rates is demoralizing as hell. Creating work you know is below what you're capable of is a great way to kill your passion in a matter of months. If you can't increase your quality because of living expenses, look for ways to reduce those expenses or find other work while you develop your best possible portfolio.
Obviously we all need to make enough money to live, and sometimes rush jobs are inevitable because the rent is due and there's nothing wrong with that. But be wary that you don't get stuck in a rut because your clients pay bad and you haven't made anything you're proud of in two years.
That happened to me, it probably happens to all of us at some point, and the best way out is to make better art. Study more, do more ideation, spend more time on it, use more reference, take fewer shortcuts. Whatever it takes, make the time to create the best art you possibly can.
I'm going on an adventure!
Well it's been a wild 5 years, but my days of freelancing are drawing to a close. Next week I'll be headed down to Atlanta to join the talented folks over at Hi-Rez and work on Smite full-time! :D
I'm super excited and grateful for the opportunity, I couldn't ask for a better group of people to work with and working in-house has been at the top of my bucket list for years.
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Art Tip: Managing Focus
People don't listen to classical music as much as they used to. Many would define it as slow or boring, and in comparison with the fast paced, drum driven, digital glitching music of today they're not wrong to feel it that way.
This is true in every form of media. Why play a board game when you can play a video game with exciting graphics and sound? Why watch a stage play when you can watch a movie with impossible action and breathtaking visuals? Why read an article when you can watch a YouTube vlog with jump cuts mid-sentence ensuring none of your precious time is wasted?
This is the evolution of media and technology and it's not inherentl
Video tutorial - pick a character!
Howdy folks! Just a heads up that I'm almost ready to begin production on my epic start-to-finish illustration tutorial, and the ever-wondrous PTimm (https://www.deviantart.com/ptimm) designed a fantastic character for it!! Let me know which one is your favorite and I'll tally the votes for the final decision. Gonna be a lot of fun things to paint. :D
Video tutorials! What do you need help with?
Art peeps, I need your input! I'm going to be starting production on an über illustration tutorial showing my process in detail from start to finish! It'll be a series of videos including real-time drawing demos, time-lapsed examples, and little theory snippets. It'll also be completely free to watch.
SO... what are some things you have trouble with and would like to see demonstrated? I'll do my best to cover as many of your specific topics as possible. And don't worry, hands, shading, and hair are already on the list. :D
© 2015 - 2024 Andantonius
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very true. thanks