Yes. You most decidedly make this look too easy. There's so much attention to detail here, and I love it! I've never been able to render detail into art other than writing. It just somehow isn't something my brain conjures when I think of pictures.
I feel a little less inept now. I never really used photo reference when I drew... Maybe if I ever get back into that, I'll have to give it a shot and see if I can stuff more of that delicious detail in.
hey man, this is really awesome thanks for spending the time to give a look into your process. just a question, how big is you working file when finished? I notice the final image posted is 2000x3945. Is that the size you worked on it or is your photoshop file bigger?
The full size is actually a bit bigger than that, 3300 x 6510 specifically. If there's a character in the scene I generally want the canvas to be big enough that I can paint the face without having to use any brushes smaller than 5px.
I think the most important things are to study perspective and observe from life. Perspective for getting them technically accurate so the space feels believable, and observing life to help "populate" it with objects and things that will make it feel like a real place. And of course lots and lots of practice.
I love your honestly about the hands. Some days bamm.. I can do them then others WTH is going on... Kick butt tut. I am learning so much from all you guys sharing your talent as well as technique(s) . BIG THANKS!!
I always love seeing the process work behind pieces. It's amazing how many thumbnails you went through and still that's your regret to not have done more! How do you find inspiration at the thumbnail stage to make so many unique compositions?
As for thumbnails, I don't often have inspiration for them, haha. I just know that in order for me to get a good piece I need to search for a long time, longer than I usually do. I usually do two types of thumbnails; the first type is to find an idea in which case I'll usually just start drawing the elements I know need to be in the piece and see where it takes me. The second type is to find a composition, where I may have an idea I like but don't like how it's framed, at that point I can do a lot of different thumbnails of the same scene with different camera angles, framing, aspect ratios, etc.
Usually each thumbnail provides one more piece to the puzzle and leads to the next idea, and after 50, 100, or 200 of them you'll probably have the puzzle pretty much figured out.
on the next one I would advise taking a bit more time to break up the 'evenness' of the sketch up models, push an edge out, break up a profile, add some grit, some wear and tear. This will help accentuate all the other elements and make the place feel lived in and 'real world' rather than a painted up 3Dset for a pretty character. Cheers! Think about that picture as a whole!
Totally agree, the buildings are boring in comparison to the character, something I gotta work on. There's a healthy balance between working with simple 3d and freehand drawing that I have yet to find. Cheers!
This is a breathtakingly well done tutorial! It only helps one to appreciate use of references and individual steps even more! I love, love, LOVE the concept of using the thumbnails- it's hardly new, but it's becoming increasingly uncommon the longer I look amongst the artist community. Thank you so much for being willing to share such a wonderful look into your process! It definitely gave me food for thought into how much time and reference material I want to put into future 'serious' art. And bonus props for picking something wicked like Diablo for your subject matter!
That's definitely something I think needs to be brought to light more, people get too caught up in speedpaint time-lapse paintings and forget that most artwork out there goes through many planning and referencing stages before reaching a finished state.