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September 1, 2011
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Druid Orthograph by Andantonius Druid Orthograph by Andantonius
First post in a while, herpderp. I know this isn't the most exciting image, but it seemed like a good idea to stick some work up here to reinforce the fact that I am indeed not dead! :D
I've mentioned it before, but if you've missed it I update my blog every day and you can check out the studies I'm doing there, I just haven't had much finished stuff to post here, though I think I'll start putting some of the more refined studies on dA cause a month is a little too long to not post anything, hurhur.

But anyways, this is an assignment for our entertainment design class. We've started our majors at TAD and are moving out of foundations and in to the production and concept side of art; it's gonna be pretty much epic.
As you can probably guess, the assignment was simply to orthograph a game character; though, "simply" is actually pretty darn complex.

It was a really good challenge and I learned a lot, the big thing with orthos is that this is what the 3D modeler will take and use as an actual starting point for their model, so everything has to line up 100% accurately between all the different views. If a finger is 1/4th of an inch above a horizontal line in the front view and 1/5th of an inch above the same line in the side view, there's a problem that's gonna make a very angry art director who just wasted time and money asking you which one is the correct one. Definitely some good lessons, not only in perspective and drawing, but also in production, pipeline, and industry standards. Good times!

Painter, Cintiq, 15-20 hours
Character © Blizzard Entertainment
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:iconshamaroth:
Shamaroth Featured By Owner Mar 3, 2013  Student General Artist
Are there any courses, guides or videos that you can name that teach orthographic drawing? I would certainly love to learn to map out some of my characters in this way, thanks in advance ;).-
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:iconandantonius:
Andantonius Featured By Owner Mar 30, 2013  Professional Digital Artist
Hmm, my best recommendation would be to check out Scott Robertson's perpsective dvd from Gnomon. It doesn't cover orthographs specifically, but orthographs are basically careful perspective drawing applied to a character. You have to understand the 3d form of the character as a whole, and of each individual piece of armor on it, and then in your mind rotate it between front, side and back views.

It's not necessarily "easy" but it's a simple concept, the trick is just improving your knowledge of perspective.
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:iconshamaroth:
Shamaroth Featured By Owner Mar 31, 2013  Student General Artist
Thank you very much, I find it amazing how you figured it out from perspective rather than orthographs specifically, but are there any specific guidelines to ortographs? I suppose you have to be strict so that certain pieces match up in the correct dimensions when you do orthographs... Thanks again for the indication, I will make sure to get that dvd asap :)
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:iconandantonius:
Andantonius Featured By Owner Apr 6, 2013  Professional Digital Artist
Well, orthographs are really just perspective applied to complex objects. In perspective, you learn how planes and point of views work to the point where you could draw a cube at any angle as though you were a bug that could fly around and look at it from anywhere. This is the same principle, it's just that a human character is more complex than a cube, but it still follows the same laws.

The only real 'key' to an orthograph is being sure everything lines up perfectly, which is why there are horizontal lines all over this piece. You need to be as accurate as a 3d modeler when you're doing orthographs, the items you see in the front view need to be completely identical in construction, proportion, and detail in the side and back views. If the side view's shoulderpad is half an inch bigger than the front view, then it's not a successful orthograph.

Again, it's tricky, but it's really just about understanding perspective and having the patience to double and triple check every last detail.
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:iconshamaroth:
Shamaroth Featured By Owner Apr 7, 2013  Student General Artist
Wow, that's a lot of work, thanks for the guidelines and wow, well done, it's amazing how much cheking needs to be made to make an orthograph
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:iconkarasuhebun:
KarasuHebun Featured By Owner Dec 30, 2011  Hobbyist Photographer
Love the Diablo II - Lord of Destruction Druid for your choice ^_^ and i looked at this image for like 15 minutes and damn you made a nice ortho hehe gj :D
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:icongearhead22996:
gearhead22996 Featured By Owner Sep 1, 2011  Hobbyist Artist
i like the bear paw as a shoulder pad =)
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:iconandantonius:
Andantonius Featured By Owner Sep 4, 2011  Professional Digital Artist
Fo shizzle. :)
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:iconarchie621:
Archie621 Featured By Owner Sep 1, 2011  Student General Artist
I'm not much for refined lines as it removes character and personality, but for the sake of 3D modellers I can understand.

It sounds pretty complicated, what are you studying anyway?
Because this is exactly what I want to do, Game design work...
and for that
this has been faved!
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:iconandantonius:
Andantonius Featured By Owner Sep 4, 2011  Professional Digital Artist
Yeah, for sure. Orthos are definitely more like architecture than anything else, it's all about providing information and less about expression and making an appealing image.

And I'm studying 2D Entertainment art at The Art Department; it's definitely geared towards concepts and designs for games. Worth checking out for sure, I'd totally recommend it. :)
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