First post in a while, herpderp. I know this isn't the most exciting image, but it seemed like a good idea to stick some work up here to reinforce the fact that I am indeed not dead!
I've mentioned it before, but if you've missed it I update my blog
every day and you can check out the studies I'm doing there, I just haven't had much finished stuff to post here, though I think I'll start putting some of the more refined studies on dA cause a month is a little too long to not post anything, hurhur.
But anyways, this is an assignment for our entertainment design class. We've started our majors at TAD and are moving out of foundations and in to the production and concept side of art; it's gonna be pretty much epic.
As you can probably guess, the assignment was simply to orthograph a game character; though, "simply" is actually pretty darn complex.
It was a really good challenge and I learned a lot, the big thing with orthos is that this is what the 3D modeler will take and use as an actual starting point for their model, so everything has to line up 100% accurately between all the different views. If a finger is 1/4th of an inch above a horizontal line in the front view and 1/5th of an inch above the same line in the side view, there's a problem that's gonna make a very angry art director who just wasted time and money asking you which one is the correct one. Definitely some good lessons, not only in perspective and drawing, but also in production, pipeline, and industry standards. Good times!Painter, Cintiq, 15-20 hours
Character © Blizzard Entertainment